Educators around the world are faced with the dilemma of whether they should adopt VR for their planned e-learning development. For some, introduction of VR seems like forced obsolescence of existing technologies and for others it was the missing link now available.

Here’s a Five-Point checklist to determine if your learning experience project requires VR. If you agree with three or more points, then you should consider integrating VR in your project.

  1. Your learning experience requires the simulation of an environment that is generally unavailable in the real-world because:
    • The environment is dangerous;
    • The environment is rare or improbable;
    • The environment is an expensive resource or sparingly available.
  2. Your learning experience requires extended periods of instructor time during practice sessions and guided self-paced practice may be a better approach.
  3. Your learning experience requires complete immersion and the learner is expected to observe and operate in the entire encircling environment.
  4. Your learning experience requires quick reconfiguration to present unique learning challenges to each learner.
  5. Your learning experience requires resources that are scarce or expensive.

VR is ideal for medical e-learning because it allows learners to practice complex skills without waiting for a suitable patient to become available or investment in expensive dummies. Certain environments are too hazardous for repeated exposure and it is ideal to train learners in an immersive simulated environment instead.

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